Just posting another sneak peak for a finished card from the new game I have been working on.
Ethereal Butterfly Games
Friday, January 13, 2012
Friday, December 23, 2011
New Game sneak peak
I've finished cleaning up Galaxy Runners and have copies of it, the Mining expansion for Cosmic Odyssey, and an edited copy of Twenty Six all ordered and on their way. So I've started working on a new project that I've been jotting ideas down in my notebook for. I thought I'd post a little sneak peak of some of the initial art work i've been doing.
Friday, December 9, 2011
CO Expansion 2 New Cards
I've been moving along on cards for the 2nd expansion to Cosmic Odyssey. This division is going to add the Mining division to the game. Previously I had posted some pictures of the asteroid cards. I have some more cards finished to show off now.
This first one is one of the missions for the mining division. There is a new mechanic for the third mission value on these cards. When the players are at any type of asteroid, and a player with a mining starship plays this type of mission, they get to draw and either play or discard that card right away. Any added points from the newly played card are added to their total. If they draw another mission like this and play it, then they would be able to draw a third card and play it as well, potentially adding even more points.
This second card is just a regular Stellar object, but almost all of the stars in the mining expansion are Binary Stars.
I also wanted to give and update on our contest games. Twenty Six didn't win, it was a finalist, but ended up being second runner up. It's a bummer, but it was still cool getting picked as a finalist. Our previous game Galaxy Runners didn't even make it into the finalists. I'm still working on tweaking it some before clicking "publish" on it at TGC.
Thursday, November 17, 2011
Updates
So I just have a couple of updates. Our game Twenty Six was chosen as a top three finalist in the TGC mashup game contest! We are very excited and can't wait to find out how our game does.
I also have a couple asteroid card tests finished for the 2nd expansion to Cosmic Odyssey. I've ventured back into the world of Blender to create the models for these cards. I couldn't figure out any other way to do them and get the look that I wanted.
I also have a couple asteroid card tests finished for the 2nd expansion to Cosmic Odyssey. I've ventured back into the world of Blender to create the models for these cards. I couldn't figure out any other way to do them and get the look that I wanted.
Tuesday, November 8, 2011
Cosmic Odyssey Expansion 2
I received another copy of the first expansion to Cosmic Odyssey with the art changes that I had made to the first game. I want to play with some more to test out the new cards that I added, although it's fairly well tested already. I've started working on cards now for the second expansion, which will introduce the Mining Division giving players another division to be a part of. The big change for this expansion is that about half of the starships from the Mining Division (as well as one from each of the three original divisions) will have have higher cargo levels and allow for players to have more cards in their hand. There will also be new celestial objects in the form of Asteroids and Asteroid Belts. I haven't worked on any of the art for those yet, but I have the models all done for the new starships and have the first new starter starship card finished.
Monday, October 31, 2011
Twenty Six
Guest blog from my wife:
"When my dear husband started working on publishing a game, I started thinking about what kind of game I would create. I have one idea that has been lingering in the back of my head, I'm not sure how to execute it, so I sat on it. Recently, a new game struck me. It's a combination of poker and a word game. Immediately, I knew what I wanted the cards to look like. I wanted brown cards with distressing, lots of words, a typewriter font, and swirls. Almost like magic before my eyes, J had designed the cards I was describing. We were able to play test rounds of the game, which went pretty well. I chose to call the game Twenty Six, because that's how many letters are in the alphabet. I also wanted that to be the part of the game that was kind of risky. Score as many points as possible, but go over 26 in your round and you get a zero! We have changed the letter counts, changed points values, and added in some fun bonus point opportunities. When all was said and done, the game came together beautifully! I am hoping that it's been published in time for holiday gift giving and more importantly for families to spend quality time playing games together over the holidays!
So, without further introduction...you can check it out and purchase it here! "
"When my dear husband started working on publishing a game, I started thinking about what kind of game I would create. I have one idea that has been lingering in the back of my head, I'm not sure how to execute it, so I sat on it. Recently, a new game struck me. It's a combination of poker and a word game. Immediately, I knew what I wanted the cards to look like. I wanted brown cards with distressing, lots of words, a typewriter font, and swirls. Almost like magic before my eyes, J had designed the cards I was describing. We were able to play test rounds of the game, which went pretty well. I chose to call the game Twenty Six, because that's how many letters are in the alphabet. I also wanted that to be the part of the game that was kind of risky. Score as many points as possible, but go over 26 in your round and you get a zero! We have changed the letter counts, changed points values, and added in some fun bonus point opportunities. When all was said and done, the game came together beautifully! I am hoping that it's been published in time for holiday gift giving and more importantly for families to spend quality time playing games together over the holidays!
So, without further introduction...you can check it out and purchase it here! "
Tuesday, October 11, 2011
Art Style Change
Well, I wasn't happy with the way the art was looking on the previous cards. I spent some time the last couple evenings working on a new style that I am much happier with. Below you can see my effort so far. I decided that I wanted to have less text on these cards so the icons are what will have meaning. The card below is an island card and has four landmarks on it. It also has a ship encounter and a major mountain landmark. I know these don't mean a whole lot now, but if you have played Cosmic Odyssey, you should have at least an idea of how this will work :)
I've also made some headway on finishing the card list. Really all I have to finish on this is the names of the cards. I have the numbers mostly worked out and am working on a prototype to start testing the game. The only struggle I've had is cutting the number of cards down for only 2 to 4 players.
I've also made some headway on finishing the card list. Really all I have to finish on this is the names of the cards. I have the numbers mostly worked out and am working on a prototype to start testing the game. The only struggle I've had is cutting the number of cards down for only 2 to 4 players.
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