Ok, so if you are starting to read and you see this post first, I'd suggest you scroll down to the bottom and start at the first posts. It will make more sense I think. A lot people reading this so far already know about this game and have seen some of these cards, and even have seen the test cards I had printed from
http://www.thegamecrafter.com/. What most everybody doesn't know is the rest of what I'm about to say towards the end of this post.
While working on the rules for the game and all the art, I also created a quick and simple prototype that I could just print on my home printer to test playing with. Here is a sample of what these cards look like.
We've playtested the game twice. One game we didn't get to finish the game, but the other time we did play a full game. The full game we played earlier in the summer and the partial game was late spring. Now after playing the full game there was some great ideas for changing some things to make the game better. I made the changes and continued to work on the art and the instructions. Over the summer though I just got busy and didn't have time to work on it very much.
Now that I think about it more though I think it was also partially my slight dissatisfaction with how the playtests went that made me not work on it for a while. The game was fun, but not quite as universally fun for everybody that it thought it might be. I didn't totally expect it to be, but some other shortcomings made me rethink the direction of the game. As players explored the galaxy and laid out all the cards, the table became VERY crowded. The base game pretty much took up an entire table top, and I have tons of ideas for creating expansions. Another problem was that there was little interaction between players. Most good games have a degree of interaction where the players either directly compete or they directly work together. Maybe not all games, but the vast majority do. This game just didn't have that. It almost seemed like everybody was playing a solitare space game at the same table.
About a month ago I decided to stop development on this version of the game. I plan on finishing up the last 10-15 cards I had left here when I have time and have a copy of this game printed so that I have a copy, but won't put it up for sale. With that said, I wouldn't have posted all of these last posts if I was just outright quiting :) No, instead I am shifting gears and have worked to redesign the flow of the game. Much of the art assets are all done already, so I don't actually have to do much there, except the new style of the cards. The new version has actually direct interaction/competition between players and I plan to add some cooperation in the expansions. The main premise of the game has remained the same though, players are exploring the galaxy, except now, the only cards out on the table are the cards for the star system that the players are currently in. It's also less involved as the game won't require dice, tokens, or pen/paper. Which will make the game cheaper to have printed as it's just cards now.
The last thing I want to add to this post is the card back that I had originally created for the game. The name of the game that I had planned on going with was: Cosmic Odyssey. I'm not sure if I should think of a new name or not for the new version. I'm leaning towards using this name but redesigning the card back somewhat.